
Zey Nadar
Aliastra Gallente Federation
14
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Posted - 2011.11.08 13:33:00 -
[1] - Quote
Iam Widdershins wrote: I think that hybrids, blasters in particular, would like to see a slightly bigger boost to tracking. From what I hear in the 3TBC feedback thread, most people think the Talos can't hit jack up close. Maybe they are using it wrong, I don't know.
This has always been an issue with blasters. The sweet spot where they an actually do that great damage is very small. (compare to minmatar with whom good falloff mitages the problem to great extent). Gallente ships are the easiest of all to kite.
Quote: I think the general hybrid-ship speed adjustment could be amplified a bit. I do NOT think that hybrid ships should EVER be made faster than Minmatar, or every blaster ship ever would be basically a cheap Adrestia, running down Vagabonds and tearing them to shreds.
Having slower ships with shorter range will always be inferior to faster ships with greater range. Is this the 'balance' you are looking for? "Dashing" into tackling and shooting range with MWD would make more sense if Gallente guns didnt require capacitor.
Quote: On a side note, I think that the disadvantages of Gallente's active tanking bonuses need to be looked at. I think that the Brutix and Hyperion hulls, as well as the Deimos, need their bonus increased to 10% per level. Currently the 7.5% per level bonus yields a 37.5% advantage over base, with no effect on buffer and remote repair; meanwhile, Amarr's predilection for resist bonuses gives those ships a 33.3% bonus to active tanking, AND buffer, AND remote repair.
You hit the nail there regarding how great having resistance bonuses is. Its one reason why Amarr are considered superior to gallente I think. Additionally, gallente having bonuses to active tanking doesnt make sense since they are so hungry for capacitor in the first place, having to use MWD to get in range of their guns, that they should be plated for the most part in real combat.
Maybe Gallente should have a massive bonus to capacitor size? Not only would it be unique (currently no-one has it) and it would help with many of Gallentes weaknesses. Of course they should still retain the cap usage bonuses for active repping and mwd. Allowing Gallente to make perma
I havent tested the current changes yet on SiSi though. |